With the 2010s coming to a close, we have had many dramatic changes to the gaming industry. We have all the fun moments: The Fortnite and Minecraft war, horrible games from reputable companies, and the worst of them all, microtransactions, amongst other moments that will either plague the gaming industry, or prop it up.
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Actually, maybe not. Regardless, let’s look at the important moments in the gaming industry.
Trending games are trendy…
Fortnite took the world by storm as many flocked the game to experience its Battle Royale mode and its unique art style. Seemingly overnight, the game became an icon, with dance moves from the game being a new staple in pop culture, and Fortnite now being considered an esports-worthy game. According to Business Insider, there are approximately 250 million players in Fortnite, and on Youtube, it is the second most viewed game on the platform, second only to Minecraft. Additionally, in 2016, the game Pokemon GO made everyone across the globe explore their surroundings in search of the classic Pokemon creatures we have come to love, with an average monthly player activity reaching 147 million players.
Gambling… I mean, Loot Boxes
Even if you aren’t involved with gaming, you may have heard about microtransactions, or its more commonly criticized feature: Loot Boxes. Corporations like Electronic Arts (EA) have tried defending their rampant use of Loot Boxes, but pretty much the entire consumer base has been adamantly against the use of Loot Boxes, arguing that Loot Boxes lock out a big part of the game, and promotes gambling to children. Whether you are in favor or against Loot Boxes, it has caused much debate, and even it getting banned in countries like Belgium. Part of the controversy is that people can spend real money to buy Loot Boxes, which could have something that is of value to the consumer, and children are susceptible to clicking the BUY 10 LOOT BOXES FOR $29.99 without really thinking about the consequences.
Biggest hits…! And flops…
Now we reached the fun part! These games really influenced how we perceive the gaming industry. If not for these games and their innovations, emotional story-telling, and especially their mistakes, we would not progress at such a rapid pace this past decade!
Disclaimer: These games are in no particular order.
- Grand Theft Auto V (2013)
- Elder Scrolls: Skyrim (2011)
- Dark Souls (2011)
- Mass Effect 2 (2010)
- Overwatch (2016)
- Celeste (2018)
- Last Of Us (2013)
- Red Dead Redemption 2 (2018)
- God of War (2018)
- Legend of Zelda: Breath of The Wild (2017)
These games combined technical execution, immersive story-telling and most importantly, replayability quality to become the standard we, as consumers, expect from gaming corporations. Alas, not all games have been received positively. Next are games that we try to ignore, since their very existence brings us a harsh reality: The greed some Gaming corporations have, and their carelessness when making these games, and how artistic expression can sometimes go too far. Sometimes, we wonder how these games ever got approved, published or even sold.
Disclaimer 2 (Electric Boogaloo): These games are still in no particular order.
- No Man’s Sky (2016)
- Star Wars Battlefront II (2017)
- Fallout 76 (2018)
- Aliens: Colonial Marines (2013)
- Sonic Boom Series (2014-2015)
- Call of Duty Black Ops 4 (2018)
- Anthem (2018)
- Ride to Hell: Retribution (2013)
- Postal III (2011)
- Hatred (2015)
There are so many games that could have been on both lists, but in the essence of time, I added what I thought were the absolute important games of the decade, both good and bad. If you have any other suggestions on what should be on each list, please let me know!